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Milo James Thatch
Milo reminisces
Gender Male
Age 24
Race Human
Ship The Silvana
Position Navigator
Birthplace Melior, Ivona
Nationality Ivonan
Faction None

{{{Insert a little blurb about your character here.}}}

PersonalityEdit

Milo is the kid that had his lunch money stolen, his glasses thrown on the ground so he had to crawl on his hands and knees squinting to find them, and the last one picked for every team that required any sort of athletic prowess. This is his lot in life and despite it being a challenging and not exactly glamorous one, he has learned to accept it with grace and maturity.

Despite his failings in instances of popularity or "fitting in", Milo excels in many others. He's extremely intelligent and usually has things figured out long before everyone else. His logic, common sense, and fair judgment make him wise beyond his years and he's quite the scholar. Even though he possesses brainpower far beyond the average populace, he doesn't often get asked for advice. See, Milo is an extremely passionate and dedicated person when it comes to his interests and goals and though he doesn't always realize it, this oftentimes scares people away.

Though he is generally kind and understanding, Milo can get a little pushy and overbearing when his he thinks his beliefs are being questioned. He has a hard time discerning when people are joking or when it's serious business (though usually it's the former and Milo himself is the brunt of the joke) and his sense of humor could use a little work. Still, he enjoys spending time with friends and possesses a true and loyal heart. One thing he hates is letting people down so he tries extra hard to finish what he begins and never give up when people are depending on him.

He is deeply interested in history and geography and has a strong sense of adventure. Despite this he's been cooped up and caged which has made him desperate for any kind of excitement or advancement in life. Milo possesses bravery and hardiness of a unique kind. At first glance people don't see it in him but when it's needed it shows itself in spades. Because he has very little experience of the world beyond his own backyard so to speak, he can often come off as naïve. This combined with his stubbornness and tenacity can make him a difficult and frustrating person to deal with, but if you find some way to show him appreciation for his hard work and ambition he'll be your best friend for life.

HistoryEdit

Born to a hard-working and adventurous couple in Melior, Milo started life in a loving home with much to stimulate his imagination and mental growth. He'd come from a long line of explorers, historians, and generally adventurous people who'd left behind many keepsakes and artifacts that decorated his childhood home. However, he didn't know this home for very long as both of his parents were tragically lost to a jungle disease they'd picked up during one of their travels when Milo was only four years old. Thaddeus Thatch, Milo's grandfather and hero, took him in and raised him like a son. Thaddeus had been a milestone in the Thatch history of great explorers and had made many grand discoveries. However, probably the greatest mission he ever embarked on was never finished. Thaddeus Thatch slaved endlessly to discover the location of the lost city of Atlantis. It was an ancient city that legends say once lay spread out on a massive island in one of Reial's largest lakes. It had gotten buried thousands of feet under the surface of Reial during a cataclysmic event of volcano eruptions and massive earthquakes. Of course now there remains no evidence of the existence of such a city and most believe it to be a myth. Thaddeus believed it was his destiny to prove them wrong.

Very early in life Milo became enthralled with his grandfather's work and soon ensnared a passion of his own for the lost city and its secrets. Thaddeus had made more progress on the discovery of Atlantis than any historian or archaeologist ever had. When Milo was a bit older Thaddeus would leave for months at a time on small, low-funded expeditions, most of them unsuccessful. Milo longed to go with his grandfather but was urged to remain diligent with his studies. Of course, Milo received a fine education at a prestigious college in Melior, his studies focusing mostly on cartography and linguistics. He'd learned of a book called the Shepherd's Journal. It supposedly had been written to secure the secrets to finding the lost city shortly after the city's concealment. Some clues had been left all over history giving evidence of the existence of this book, though none existed supporting the city itself. Milo soon discovered that his grandfather had been working most of his life to find the Shepherd's Journal and he himself started his own research to help the project along. The only problem was, once someone found this journal they would need to translate it from the dead language of Atlantean or else the information it held would be useless.

After years of Thaddeus' lack of success the financiers of his expeditions began to lose faith in him. He started proposing expeditions to anyone and everyone he thought may be interested. One of them (and the biggest one), the Melior Museum of History, wouldn't even listen to his proposals. They called him a quack and gave his reputation the last nail in the coffin. By this time, Milo had graduated with honors and was now working at the museum. He'd told his grandfather that he'd talk to the chairmen about the legitimacy of Atlantis. Unfortunately he wasn't exactly in a position of influence. He'd started at a hiring-level position but was promised many great opportunities and possibly a chairman seat in the near future. Three years later found him still in "the dungeon" (the basement of the museum), still maintaining the boiler and running any other little errands that the "real" chairmen of departments needed. His own research on Atlantis hadn't been enough convince the stuffy, close-minded chairmen and they had begun to patronize and belittle him, pushing him further and further into the dark abyss of his dead-end job.

Thaddeus Thatch died a broken man. He'd never succeeded in his quest and Milo, his only living relative was slowly realizing that the struggle for Atlantis was coming to an end. Out of the midst of this gloom that had settled over his life, Milo was approached by an employee of a multi-millionaire by the name of Preston Whitmore and was taken to his grand mansion to meet the man who had been Thaddeus Thatch's last hope. He had been a good friend of Thaddeus' but now also found himself on his deathbed. He handed Milo a gift from his grandfather who had told Mr. Whitmore to only give it to Milo when he was ready. It was a book which, upon closer inspection, turned out to be the one and only Shepherd's Journal! Whitmore had agreed to finance the expedition that finally unearthed the precious book. Before Mr. Whitmore died, Milo swore to him that he'd use every ounce of life he possessed to track down whatever remained of the lost city of Atlantis. Preston Whitmore's will left Milo with a nice chunk of change to start out with but there was much left to be done. He'd need a crew and a ship and then... he had some pitching to do.

RelationshipsEdit

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LogsEdit

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Quotes/TriviaEdit

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Rumor MillEdit

Milo is a navigator on the Silvana and tends to make it quite well-known that he is searching for the lost city of Atlantis. He studies ancient history and linguistics and has managed to make a living off of his knowledge of cartography. He's rather nerdy and naive. Oh, and he has a cat named Fluffy.

Those who know Milo better might discover the long family history of explorers and historians, particularly his grandfather, Thaddeus Thatch. Thaddeus made it his life's goal to track down the legendary Shepherd's Journal, the book that would show the way to Atlantis. Many people regarded Thaddeus as a kook and thought nothing of his expeditions. Only recently Milo has learned that Thaddeus actually did finally find the Shepherd's Journal and it's now in Milo's possession.